TY - JOUR
T1 - Interactive Coding with Small Memory
AU - Efremenko, Klim
AU - Haeupler, Bernhard
AU - Kol, Gillat
AU - Resch, Nicolas
AU - Saxena, Raghuvansh
AU - Kalai, Yael Tauman
N1 - DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.
PY - 2022/11/10
Y1 - 2022/11/10
N2 - In this work, we design an interactive coding scheme that converts any two party interactive protocol into another interactive protocol , such that even if errors are introduced during the execution of , the parties are able to determine what the outcome of running would be in an error-free setting. Importantly, our scheme preserves the space complexity of the protocol, in addition to the communication and computational complexities. Specifically, if the protocol has communication complexity T, computational complexity t, and space complexity s, the resulting protocol is resilient to a constant 0 fraction of adversarial errors, and has communication complexity approaching T as approaches 0, poly(t), and space complexity (slogT). Prior to this work, all known interactive coding schemes required the parties to use at least (T) space, as the parties were required to remember the transcript of the conversation thus far, or considered weaker error models.
AB - In this work, we design an interactive coding scheme that converts any two party interactive protocol into another interactive protocol , such that even if errors are introduced during the execution of , the parties are able to determine what the outcome of running would be in an error-free setting. Importantly, our scheme preserves the space complexity of the protocol, in addition to the communication and computational complexities. Specifically, if the protocol has communication complexity T, computational complexity t, and space complexity s, the resulting protocol is resilient to a constant 0 fraction of adversarial errors, and has communication complexity approaching T as approaches 0, poly(t), and space complexity (slogT). Prior to this work, all known interactive coding schemes required the parties to use at least (T) space, as the parties were required to remember the transcript of the conversation thus far, or considered weaker error models.
M3 - Article
SN - 1433-8092
VL - TR22-146
JO - Electronic Colloquium on Computational Complexity
JF - Electronic Colloquium on Computational Complexity
ER -