Introducing children to machine learning concepts through hands-on experience

Tom Hitron, Hadas Erel, Iddo Wald, Oren Zuckerman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

46 Scopus citations

Abstract

Machine Learning (ML) processes are integrated into devices and services that affect many aspects of daily life. As a result, basic understanding of ML concepts becomes essential for people of all ages, including children. We studied if 10-12 years old children can understand basic ML concepts through direct experience with a digital stick-like device, in a WoZ-based experiment. To assess children's understanding we applied an experimental design including a pretest, a gesture recognition training activity, and a posttest. The tests included validating children's understanding of the gesture training activity, other gesture detection processes, and application to ML processes in daily scenarios. Our findings suggest that children are able to understand basic ML concepts, and can even apply them to a new context. We conclude that ML learning activities should allow children to sample their own examples and evaluate them in an iterative way, and proper feedback should be designed to gradually scaffold understanding.

Original languageEnglish
Title of host publicationIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages563-568
Number of pages6
ISBN (Electronic)9781450351522
DOIs
StatePublished - 19 Jun 2018
Externally publishedYes
Event17th ACM Conference on Interaction Design and Children, IDC 2018 - Trondheim, Norway
Duration: 19 Jun 201822 Jun 2018

Publication series

NameIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children

Conference

Conference17th ACM Conference on Interaction Design and Children, IDC 2018
Country/TerritoryNorway
CityTrondheim
Period19/06/1822/06/18

Keywords

  • Children
  • Machine learning
  • Physical experience

ASJC Scopus subject areas

  • Developmental and Educational Psychology
  • Education
  • Software
  • Human-Computer Interaction

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