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Learning heuristics in search domains
Mehdi Samadi
,
Ariel Felner
, Jonathan Schaeffer
Software Engineering Program
Research output
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Contribution to conference
›
Paper
›
peer-review
Overview
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Keyphrases
Two-player Games
100%
Search Domain
100%
Learnheuristics
100%
Multi-agent Exploration
100%
Heuristic Value
100%
Search Application
50%
Large Reduction
50%
Learning Approaches
50%
Tower of Hanoi
50%
Learning Strategies
50%
Heuristic Function
50%
Problem Domain
50%
Evaluation Function
50%
Chess
50%
Search Effort
50%
Sliding Puzzles
50%
Computer Science
Experimental Result
100%
Heuristic Value
100%
Learning Approach
50%
Heuristic Function
50%
Evaluation Function
50%
Problem Domain
50%
Artificial Neural Network
50%
Puzzle
50%