TY - GEN
T1 - Man-made by Computer
T2 - 2021 ACM Symposium on Computational Fabrication, SCF 2021
AU - Yan, Xin
AU - Lu, Lin
AU - Sharf, Andrei
AU - Yu, Xing
AU - Sun, Yulu
N1 - Funding Information:
We thank all the anonymous reviewers for their valuable comments and constructive suggestions. This work is supported by grants from NSFC (61972232). Special thanks to Prof. Daniel Cohen-Or for inspiring discussions on this project.
Publisher Copyright:
© 2021 ACM.
PY - 2021/10/28
Y1 - 2021/10/28
N2 - Applying textures to 3D models are means for creating realistic looking objects. This is especially important in the 3D manufacturing domain as manufactured models should ideally comprise a natural and realistic appearance. Nevertheless, natural material textures usually consist of dense patterns and fine details. Their embedding onto 3D models is typically cumbersome, requiring large processing time and resulting in large size meshes. This paper presents a novel approach for direct embedding of fine scale geometric textures onto 3D printed models by on-The-fly modification of the 3D printer's head. Our idea is to embed 3D textures by revising the 3D printer's G-code, i.e., incorporating texture details through modification of the printer's path. Direct manipulation of the printer's head movement allows for fine-scale texture mapping and editing on-The-fly in the 3D printing process. Thus, our method avoids the computationally expensive texture mapping, mesh processing and manufacturing preprocessing. This allows embedding detailed geometric textures of unlimited density which can model manual manufacturing artifacts and natural material properties. Results demonstrate that our direct G-code textured models are printed robustly and efficiently in both space and time compared to traditional methods.
AB - Applying textures to 3D models are means for creating realistic looking objects. This is especially important in the 3D manufacturing domain as manufactured models should ideally comprise a natural and realistic appearance. Nevertheless, natural material textures usually consist of dense patterns and fine details. Their embedding onto 3D models is typically cumbersome, requiring large processing time and resulting in large size meshes. This paper presents a novel approach for direct embedding of fine scale geometric textures onto 3D printed models by on-The-fly modification of the 3D printer's head. Our idea is to embed 3D textures by revising the 3D printer's G-code, i.e., incorporating texture details through modification of the printer's path. Direct manipulation of the printer's head movement allows for fine-scale texture mapping and editing on-The-fly in the 3D printing process. Thus, our method avoids the computationally expensive texture mapping, mesh processing and manufacturing preprocessing. This allows embedding detailed geometric textures of unlimited density which can model manual manufacturing artifacts and natural material properties. Results demonstrate that our direct G-code textured models are printed robustly and efficiently in both space and time compared to traditional methods.
KW - G-codes
KW - geometric texture embedding
KW - meshless
UR - http://www.scopus.com/inward/record.url?scp=85121728161&partnerID=8YFLogxK
U2 - 10.1145/3485114.3485119
DO - 10.1145/3485114.3485119
M3 - Conference contribution
AN - SCOPUS:85121728161
T3 - Proceedings - SCF 2021: ACM Symposium on Computational Fabrication
BT - Proceedings - SCF 2021
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
Y2 - 28 October 2021 through 29 October 2021
ER -