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Mobility-trees for indoor scenes manipulation

  • Andrei Sharf
  • , Hui Huang
  • , Cheng Liang
  • , Jiapei Zhang
  • , Baoquan Chen
  • , Minglun Gong

    Research output: Contribution to journalArticlepeer-review

    20 Scopus citations

    Abstract

    In this work, we introduce the 'mobility-tree' construct for high-level functional representation of complex 3D indoor scenes. In recent years, digital indoor scenes are becoming increasingly popular, consisting of detailed geometry and complex functionalities. These scenes often consist of objects that reoccur in various poses and interrelate with each other. In this work we analyse the reoccurrence of objects in the scene and automatically detect their functional mobilities. 'Mobility' analysis denotes the motion capabilities (i.e. degree of freedom) of an object and its subpart which typically relates to their indoor functionalities. We compute an object's mobility by analysing its spatial arrangement, repetitions and relations with other objects and store it in a 'mobility-tree'. Repetitive motions in the scenes are grouped in 'mobility-groups', for which we develop a set of sophisticated controllers facilitating semantical high-level editing operations. We show applications of our mobility analysis to interactive scene manipulation and reorganization, and present results for a variety of indoor scenes.

    Original languageEnglish
    Pages (from-to)2-14
    Number of pages13
    JournalComputer Graphics Forum
    Volume33
    Issue number1
    DOIs
    StatePublished - 1 Jan 2014

    Keywords

    • geometric modeling
    • modeling interfaces

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design

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