TY - CHAP
T1 - Model Eliciting Environments as “Nurseries” for Modeling Probabilistic Situations
AU - Amit, Miriam
AU - Jan, Irma
N1 - Publisher Copyright:
© 2013, Springer Science+Business Media Dordrecht.
PY - 2013/1/1
Y1 - 2013/1/1
N2 - This study presents an extension of model-eliciting problems into modeleliciting environments which are designed to optimize the chances that significant modeling activities will occur. Our experiment, conducted in such an environment, resulted in the modeling of a probabilistic situation. Students in grades 6–9 participated in competitive games involving rolling dice. These tasks dealt with the concept of fairness, and the desire to win connected students naturally to familiar “real life” situations. During a “meta-argumentation” process, results were generalized, and a model was formed. In this case, it was a model describing a “fair game” created by the differential compensation of different events to “even the odds.” The strength of this model can be seen in its ability to first reject preexisting knowledge which is partial or incorrect, and second to verify the knowledge that survives the updating and refining process. Thus, a two-directional process is created – the knowledge development cycles lead to a model, and the model helps to retroactively examine the knowledge in previous stages of development.
AB - This study presents an extension of model-eliciting problems into modeleliciting environments which are designed to optimize the chances that significant modeling activities will occur. Our experiment, conducted in such an environment, resulted in the modeling of a probabilistic situation. Students in grades 6–9 participated in competitive games involving rolling dice. These tasks dealt with the concept of fairness, and the desire to win connected students naturally to familiar “real life” situations. During a “meta-argumentation” process, results were generalized, and a model was formed. In this case, it was a model describing a “fair game” created by the differential compensation of different events to “even the odds.” The strength of this model can be seen in its ability to first reject preexisting knowledge which is partial or incorrect, and second to verify the knowledge that survives the updating and refining process. Thus, a two-directional process is created – the knowledge development cycles lead to a model, and the model helps to retroactively examine the knowledge in previous stages of development.
KW - Differential Compensation
KW - Fair Game Model
KW - Model-eliciting Activities (MEAs)
KW - Textbook Topic Area
KW - Unfair Situation
UR - http://www.scopus.com/inward/record.url?scp=85101958082&partnerID=8YFLogxK
U2 - 10.1007/978-94-007-6271-8_13
DO - 10.1007/978-94-007-6271-8_13
M3 - Chapter
AN - SCOPUS:85101958082
T3 - International Perspectives on the Teaching and Learning of Mathematical Modelling
SP - 155
EP - 166
BT - International Perspectives on the Teaching and Learning of Mathematical Modelling
PB - Springer Science and Business Media B.V.
ER -