Abstract
Drivers cruising for scarce on-street parking in city centers create negative externalities, including congestion and pollution. We apply a serious game – PARKGAME – to understand and model drivers' two intertwined instantaneous parking choices: when to quit cruising and where to cruise. Forty-nine participants took part in a lab experiment in which they had to arrive on time to a fictional appointment or face monetary penalties, and had to choose between uncertain but cheap on-street parking or a certain but costly parking lot. Scenarios diverged on the time to appointment and distance between the meeting place and parking lot locations. Participants played a series of 8 or 16 computer games on a Manhattan grid road network with high on-street parking occupancy and a nearby parking lot of unlimited capacity. Players’ parking choices were analyzed with accelerated-failure time (AFT) and multinomial logistic regression models. Results show that drivers are mostly myopic and risk-averse, and quit their on-street parking search long before the optimal moment. Spatially, drivers are attracted by the lot-destination axis, and their turn choices at junctions comply with a second-order biased random walk. The implications of game-based methods for simulation model development and sustainable parking policy are further discussed.
Original language | English |
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Article number | 102800 |
Journal | Transportation Research Part C: Emerging Technologies |
Volume | 120 |
DOIs | |
State | Published - 1 Nov 2020 |
Keywords
- Biased random walk
- Decision-making
- Multinomial logit model
- Parking search
- Serious games
- Survival analysis
ASJC Scopus subject areas
- Civil and Structural Engineering
- Automotive Engineering
- Transportation
- Computer Science Applications