Abstract
Dynamic movement primitives (DMP) are motion building blocks suitable for real-world tasks. We suggest a methodology for learning the manifold of task and DMP parameters, which facilitates runtime adaptation to changes in task requirements while ensuring predictable and robust performance. For efficient learning, the parameter space is analyzed using principal component analysis and locally linear embedding. Two manifold learning methods: kernel estimation and deep neural networks, are investigated for a ball throwing task in simulation and in a physical environment. Low runtime estimation errors are obtained for both learning methods, with an advantage to kernel estimation when data sets are small.
Original language | English |
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Pages (from-to) | 1299-1315 |
Number of pages | 17 |
Journal | Robotica |
Volume | 39 |
Issue number | 7 |
DOIs | |
State | Published - 1 Jul 2021 |
Keywords
- Deep Neural networks
- Dynamic movement primitives
- Kernel estimation
- Learning
- Motion planning
ASJC Scopus subject areas
- Control and Systems Engineering
- Software
- Computational Mechanics
- General Mathematics
- Modeling and Simulation
- Rehabilitation
- Mechanical Engineering
- Computer Vision and Pattern Recognition
- Computer Science Applications
- Control and Optimization
- Artificial Intelligence