Multiresolution hierarchy for real-time cartoon-style rendering

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    In this paper we present a new approach for real time cartoon-style rendering for large datasets. It uses color quantization to determine the different shadow regions and utilizes multiresolution hierarchy to maintain appropriate level of detail over the various regions of the mesh. To comply with visual requirements, our algorithm performs real time mesh subdivision on selected regions to reach the appropriate level of detail. In addition, we have adopted vertex split and edge collapse operations that can be performed without incurring extra vertex split/edge collapse operations as a precondition. The real time refinement, which can exceed the original resolution of the mesh, dramatically improves the quality of rendered image while using only a small processing overhead. This refinement can be applied recursively, potentially providing a smooth model surface and smooth cartoon features in any possible camera zoom.

    Original languageEnglish
    Title of host publicationGeometric Modeling and Imaging New Trends, 2006
    Pages63-68
    Number of pages6
    DOIs
    StatePublished - 1 Dec 2006
    EventGeometric Modeling and Imaging New Trends, 2006 - London, United Kingdom
    Duration: 5 Jul 20067 Jul 2006

    Publication series

    NameGeometric Modeling and Imaging New Trends, 2006
    Volume2006

    Conference

    ConferenceGeometric Modeling and Imaging New Trends, 2006
    Country/TerritoryUnited Kingdom
    CityLondon
    Period5/07/067/07/06

    ASJC Scopus subject areas

    • General Engineering

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