Abstract
We present a new algorithm for polynomial time learning of optimal behavior in single-controller stochastic games. This algorithm incorporates and integrates important recent results of Kearns and Singh in reinforcement learning and of Monderer and Tennenholtz in repeated games. In stochastic games, the agent must cope with the existence of an adversary whose actions can be arbitrary. In particular, this adversary can withhold information about the game matrix by refraining from (or rarely) performing certain actions. This forces upon us an exploration versus exploitation dilemma more complex than in Markov decision processes in which, given information about particular parts of a game matrix, the agent must decide how much effort to invest in learning the unknown parts of the matrix. We present a polynomial time algorithm that addresses these issues in the context of the class of single controller stochastic games, providing the agent with near-optimal return.
| Original language | English |
|---|---|
| Pages (from-to) | 31-47 |
| Number of pages | 17 |
| Journal | Artificial Intelligence |
| Volume | 121 |
| Issue number | 1 |
| DOIs | |
| State | Published - 1 Jan 2000 |
ASJC Scopus subject areas
- Language and Linguistics
- Linguistics and Language
- Artificial Intelligence