Non-realistic 3D object stylization

Julian Kratt, Ferdinand Eisenkeil, Sören Pirk, Andrei Sharf, Oliver Deussen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model using abstraction, simplification, and symmetrization operators to determine important features that are later represented by new geometry. Doing so, we create a stylized and expressive representation of the input that can be rendered or might be printed using a 3D printer. We conducted a user study to verify the proposed stylizations and demonstrate the approach by using standard geometry of buildings as well as natural and technical objects. 2014 Copyright held by the Owner/Author. Publication rights licensed to ACM. ACM 978-1-4503-3019-0/14/08 $15.00.

Original languageEnglish
Title of host publicationCae 2014 - Proceedings of the Workshop on Computational Aesthetics - Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages67-75
Number of pages9
ISBN (Electronic)9781450330190
DOIs
StatePublished - 8 Aug 2014
EventWorkshop on Computational Aesthetics, Cae 2014 - 4th Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014 - Vancouver, Canada
Duration: 8 Aug 201410 Aug 2014

Conference

ConferenceWorkshop on Computational Aesthetics, Cae 2014 - 4th Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014
Country/TerritoryCanada
CityVancouver
Period8/08/1410/08/14

Keywords

  • Digital surface processing
  • Geometric modeling
  • Non-realistic rendering
  • Solid modeling
  • Surface parametrization

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