TY - JOUR
T1 - On Learning To Become a Successful Loser
T2 - A Comparison of Alternative Abstractions of Learning Processes in the Loss Domain
AU - Bereby-Meyer, Yoella
AU - Erev, Ido
N1 - Funding Information:
This research was supported in part by grant no. 604-94-1 from the Israeli Academy of Science (to Ido Erev and Amnon Rapoport) and a grant from the USA NSF (to Al Roth and Ido Erev). The research has benefited from related research and insightful conversations with Al Roth, Bob Slonim, Joachim Meyer, Racheli Barkan, Sharon Gilat, Daniel Gopher, and Amnon Rapoport.
PY - 1998/1/1
Y1 - 1998/1/1
N2 - One of the main difficulties in the development of descriptive models of learning in repeated choice tasks involves the abstraction of the effect of losses. The present paper explains this difficulty, summarizes its common solutions, and presents an experiment that was designed to compare the descriptive power of the specific quantifications of these solutions proposed in recent research. The experiment utilized a probability learning task. In each of the experiment's 500 trials participants were asked to predict the appearance of one of two colors. The probabilities of appearance of the colors were different but fixed during the entire experiment. The experimental manipulation involved an addition of a constant to the payoffs. The results demonstrate that learning in the loss domain can be faster than learning in the gain domain; adding a constant to the payoff matrix can affect the learning process. These results are consistent with Erev & Roth's (1996) adjustable reference point abstraction of the effect of losses, and violate all other models.
AB - One of the main difficulties in the development of descriptive models of learning in repeated choice tasks involves the abstraction of the effect of losses. The present paper explains this difficulty, summarizes its common solutions, and presents an experiment that was designed to compare the descriptive power of the specific quantifications of these solutions proposed in recent research. The experiment utilized a probability learning task. In each of the experiment's 500 trials participants were asked to predict the appearance of one of two colors. The probabilities of appearance of the colors were different but fixed during the entire experiment. The experimental manipulation involved an addition of a constant to the payoffs. The results demonstrate that learning in the loss domain can be faster than learning in the gain domain; adding a constant to the payoff matrix can affect the learning process. These results are consistent with Erev & Roth's (1996) adjustable reference point abstraction of the effect of losses, and violate all other models.
UR - http://www.scopus.com/inward/record.url?scp=0009143678&partnerID=8YFLogxK
U2 - 10.1006/jmps.1998.1214
DO - 10.1006/jmps.1998.1214
M3 - Article
C2 - 9710551
AN - SCOPUS:0009143678
SN - 0022-2496
VL - 42
SP - 266
EP - 286
JO - Journal of Mathematical Psychology
JF - Journal of Mathematical Psychology
IS - 2-3
ER -