Abstract
This paper presents a parallel algorithm for preprocessing as well as real-time navigation of view-dependent virtual environments on shared memory multiprocessors. The algorithm proceeds by hierarchical spatial subdivision of the input dataset by an octree. The parallel algorithm is robust and does not generate any artifacts such as degenerate triangles and mesh foldovers. The algorithm performance scales linearly with increase in the number of processors as well as increase in the input dataset complexity. The resulting visualization performance is fast enough to enable interleaved acquisition and modification with interactive visualization.
Original language | English |
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Pages (from-to) | 62-70 |
Number of pages | 9 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 3643 |
State | Published - 1 Jan 1999 |
Externally published | Yes |
Event | Proceedings of the 1999 Visual Data Exploration and Analysis VI - San Jose, CA, USA Duration: 27 Jan 1999 → 28 Jan 1999 |
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering