Planning games

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    36 Scopus citations

    Abstract

    We introduce planning games, a study of interactions of self-motivated agents in automated planning settings. Planning games extend STRIPS-like models of single-agent planning to systems of multiple self-interested agents, providing a rich class of structured games that capture subtle forms of local interactions. We consider two basic models of planning games and adapt game-theoretic solution concepts to these models. In both models, agents may need to cooperate in order to achieve their goals, but are assumed to do so only in order to increase their net benefit. For each model we study the computational problem of finding a stable solution and provide efficient algorithms for systems exhibiting acyclic interaction structure.

    Original languageEnglish
    Title of host publicationIJCAI-09 - Proceedings of the 21st International Joint Conference on Artificial Intelligence
    PublisherInternational Joint Conferences on Artificial Intelligence
    Pages73-78
    Number of pages6
    ISBN (Print)9781577354260
    StatePublished - 1 Jan 2009
    Event21st International Joint Conference on Artificial Intelligence, IJCAI 2009 - Pasadena, United States
    Duration: 11 Jul 200916 Jul 2009

    Publication series

    NameIJCAI International Joint Conference on Artificial Intelligence
    ISSN (Print)1045-0823

    Conference

    Conference21st International Joint Conference on Artificial Intelligence, IJCAI 2009
    Country/TerritoryUnited States
    CityPasadena
    Period11/07/0916/07/09

    ASJC Scopus subject areas

    • Artificial Intelligence

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