@inproceedings{eba8c9de96e8411790c4129178b196a9,
title = "Playing the mirror game with a robot: Who takes the lead, and what movements are most",
abstract = "With the advent of robotic rehabilitation, we set out to test people's preferences when playing an interactive game with a robotic arm. Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) follows the movements of the other. The robotic arm performed a set of sharp and smooth movements, which the participants were asked to rate. The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half to follow. Our results highlight the importance of personalized human-robot interactions.",
keywords = "accessibility, blind, participatory design, robots",
author = "Shir Kashi and Shelly Levy-Tzedek",
note = "Publisher Copyright: {\textcopyright} 2017 Authors.; 12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017 ; Conference date: 06-03-2017 Through 09-03-2017",
year = "2017",
month = mar,
day = "6",
doi = "10.1145/3029798.3038356",
language = "English",
series = "ACM/IEEE International Conference on Human-Robot Interaction",
publisher = "Institute of Electrical and Electronics Engineers",
pages = "159--160",
booktitle = "HRI 2017 - Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction",
address = "United States",
}