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Predicting Churn in Online Games by Quantifying Diversity of Engagement
Idan Weiss
,
Dan Vilenchik
Research output
:
Contribution to journal
›
Article
›
peer-review
8
Scopus citations
Overview
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Keyphrases
Churn
100%
Online Games
100%
Engagement Patterns
100%
Online Platform
50%
Economic Consequences
50%
Prediction Algorithms
50%
Principal Coordinate Analysis (PCoA)
50%
Machine Learning Algorithms
50%
User Data
50%
Real-world Application
50%
Learning Framework
50%
High Engagement
50%
Engagement Levels
50%
Overall Trends
50%
Rule-based Algorithm
50%
Unsupervised Learning
50%
Online Social Networking Sites
50%
User Engagement
50%
Temporal Process
50%
White-box
50%
Game Type
50%
Holy Grail
50%
Game Online
50%
Recreational Games
50%
Black Box Machine Learning
50%
Geometric Variability
50%
Automatic Prediction
50%
Academic Websites
50%
Game User
50%
Computer Science
Principal Components
100%
Online Game
100%
Machine Learning Algorithm
50%
Learning Framework
50%
Unsupervised Learning
50%
Component Analysis
50%
World Application
50%
Online Social Networks
50%
Online Platform
50%
User Data
50%
User Engagement
50%
Rule Algorithm
50%