TY - JOUR
T1 - Proactive 3D Scanning of Inaccessible Parts
AU - Yan, Feilong
AU - Sharf, Andrei
AU - Lin, Wenzhen
AU - Huang, Hui
AU - Chen, Baoquan
N1 - Funding Information:
We thank Prof. Daniel Cohen-Or for insightful discussions and reviewers for their valuable comments. This work is supported in part by the NSFC (61232011, 61379090, 61161160567), National 863 Program (2013AA01A604), CAS Young Scientists Plan (2013Y1GA0007), Shenzhen Innovation & Technology Program (CXB201104220029A, ZD201111080115A, KC2012JSJS0019A, JSGG20130624154940238, JCYJ20120617114842361), the Israel Science Foundation and the European FP7.
PY - 2014/7
Y1 - 2014/7
N2 - The evolution of 3D scanning technologies have revolutionized the way real-world object are digitally acquired. Nowadays, highdefinition and high-speed scanners can capture even large scale scenes with very high accuracy. Nevertheless, the acquisition of complete 3D objects remains a bottleneck, requiring to carefully sample the whole object's surface, similar to a coverage process. Holes and undersampled regions are common in 3D scans of complex-shaped objects with self occlusions and hidden interiors. In this paper we introduce the novel paradigm of proactive scanning, in which the user actively modifies the scene while scanning it, in order to reveal and access occluded regions. We take a holistic approach and integrate the user interaction into the continuous scanning process. Our algorithm allows for dynamic modifications of the scene as part of a global 3D scanning process. We utilize a scan registration algorithm to compute motion trajectories and separate between user modifications and other motions such as (hand-held) camera movements and small deformations. Thus, we reconstruct together the static parts into a complete unified 3D model. We evaluate our technique by scanning and reconstructing 3D objects and scenes consisting of inaccessible regions such as interiors, entangled plants and clutter.
AB - The evolution of 3D scanning technologies have revolutionized the way real-world object are digitally acquired. Nowadays, highdefinition and high-speed scanners can capture even large scale scenes with very high accuracy. Nevertheless, the acquisition of complete 3D objects remains a bottleneck, requiring to carefully sample the whole object's surface, similar to a coverage process. Holes and undersampled regions are common in 3D scans of complex-shaped objects with self occlusions and hidden interiors. In this paper we introduce the novel paradigm of proactive scanning, in which the user actively modifies the scene while scanning it, in order to reveal and access occluded regions. We take a holistic approach and integrate the user interaction into the continuous scanning process. Our algorithm allows for dynamic modifications of the scene as part of a global 3D scanning process. We utilize a scan registration algorithm to compute motion trajectories and separate between user modifications and other motions such as (hand-held) camera movements and small deformations. Thus, we reconstruct together the static parts into a complete unified 3D model. We evaluate our technique by scanning and reconstructing 3D objects and scenes consisting of inaccessible regions such as interiors, entangled plants and clutter.
KW - 3D Scanning
KW - piecewise-smooth segmentation
KW - nonrigid registration
KW - trajectory clustering
UR - http://www.scopus.com/inward/record.url?scp=84905728672&partnerID=8YFLogxK
U2 - 10.1145/2601097.2601191
DO - 10.1145/2601097.2601191
M3 - Article
AN - SCOPUS:84905728672
SN - 0730-0301
VL - 33
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
M1 - 157
T2 - 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014
Y2 - 10 August 2014 through 14 August 2014
ER -