TY - GEN
T1 - Pseudo-ambience
T2 - 2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018
AU - Blum, Jeffrey R.
AU - Cooperstock, Jeremy R.
AU - Cauchard, Jessica
N1 - Publisher Copyright:
© 2018 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2018/10/8
Y1 - 2018/10/8
N2 - A hallmark of ambient displays is their constant presence in the periphery of the user's attention, such as the Ambient Orb 1 that changes color based on the outdoor weather. Users of such a device can explicitly turn their attention to the device if they are curious about the current weather conditions, and also be notified of a change by noticing the light changing abruptly, e.g., as a thunderstorm suddenly begins. However, especially in a mobile context, it can be difficult to have truly continuous indicators that are not fatiguing, annoying, or consuming considerable power. We propose “pseudo-ambient” displays that are not continuous, yet are nearly always accessible since they are triggered at regular intervals. Our contention is that such displays can potentially provide most of the benefits of a fully continuous ambient display, with limited drawbacks. In this work we focus on haptic pseudo-ambient displays. Yet, we believe the same approach can apply to other modalities, such as visual and audio.
AB - A hallmark of ambient displays is their constant presence in the periphery of the user's attention, such as the Ambient Orb 1 that changes color based on the outdoor weather. Users of such a device can explicitly turn their attention to the device if they are curious about the current weather conditions, and also be notified of a change by noticing the light changing abruptly, e.g., as a thunderstorm suddenly begins. However, especially in a mobile context, it can be difficult to have truly continuous indicators that are not fatiguing, annoying, or consuming considerable power. We propose “pseudo-ambient” displays that are not continuous, yet are nearly always accessible since they are triggered at regular intervals. Our contention is that such displays can potentially provide most of the benefits of a fully continuous ambient display, with limited drawbacks. In this work we focus on haptic pseudo-ambient displays. Yet, we believe the same approach can apply to other modalities, such as visual and audio.
KW - Ambient displays
KW - Haptics
KW - Notifications
KW - Tactons
UR - http://www.scopus.com/inward/record.url?scp=85058292088&partnerID=8YFLogxK
U2 - 10.1145/3267305.3274111
DO - 10.1145/3267305.3274111
M3 - Conference contribution
AN - SCOPUS:85058292088
T3 - UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
SP - 1222
EP - 1227
BT - UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery, Inc
Y2 - 8 October 2018 through 12 October 2018
ER -