TY - GEN
T1 - Q-Ball
T2 - 36th AAAI Conference on Artificial Intelligence, AAAI 2022
AU - Yanai, Chen
AU - Solomon, Adir
AU - Katz, Gilad
AU - Shapira, Bracha
AU - Rokach, Lior
N1 - Publisher Copyright:
Copyright © 2022, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2022/6/30
Y1 - 2022/6/30
N2 - Basketball is one of the most popular types of sports in the world. Recent technological developments have made it possible to collect large amounts of data on the game, analyze it, and discover new insights. We propose a novel approach for modeling basketball games using deep reinforcement learning. By analyzing multiple aspects of both the players and the game, we are able to model the latent connections among players’ movements, actions, and performance, into a single measure – the Q-Ball. Using Q-Ball, we are able to assign scores to the performance of both players and whole teams. Our approach has multiple practical applications, including evaluating and improving players’ game decisions and producing tactical recommendations. We train and evaluate our approach on a large dataset of National Basketball Association games, and show that the Q-Ball is capable of accurately assessing the performance of players and teams. Furthermore, we show that Q-Ball is highly effective in recommending alternatives to players’ actions.
AB - Basketball is one of the most popular types of sports in the world. Recent technological developments have made it possible to collect large amounts of data on the game, analyze it, and discover new insights. We propose a novel approach for modeling basketball games using deep reinforcement learning. By analyzing multiple aspects of both the players and the game, we are able to model the latent connections among players’ movements, actions, and performance, into a single measure – the Q-Ball. Using Q-Ball, we are able to assign scores to the performance of both players and whole teams. Our approach has multiple practical applications, including evaluating and improving players’ game decisions and producing tactical recommendations. We train and evaluate our approach on a large dataset of National Basketball Association games, and show that the Q-Ball is capable of accurately assessing the performance of players and teams. Furthermore, we show that Q-Ball is highly effective in recommending alternatives to players’ actions.
UR - http://www.scopus.com/inward/record.url?scp=85147710365&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85147710365
T3 - Proceedings of the 36th AAAI Conference on Artificial Intelligence, AAAI 2022
SP - 8806
EP - 8813
BT - AAAI-22 Technical Tracks 8
PB - Association for the Advancement of Artificial Intelligence
Y2 - 22 February 2022 through 1 March 2022
ER -