TY - JOUR
T1 - Re-assembling the past
T2 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024
AU - Tsesmelis, Theodore
AU - Palmieri, Luca
AU - Khoroshiltseva, Marina
AU - Islam, Adeela
AU - Elkin, Gur
AU - Shahar, Ofir Itzhak
AU - Scarpellini, Gianluca
AU - Fiorini, Stefano
AU - Ohayon, Yaniv
AU - Alali, Nadav
AU - Aslan, Sinem
AU - Morerio, Pietro
AU - Vascon, Sebastiano
AU - Gravina, Elena
AU - Napolitano, Maria Cristina
AU - Scarpati, Giuseppe
AU - Zuchtriegel, Gabriel
AU - Spühler, Alexandra
AU - Fuchs, Michel E.
AU - James, Stuart
AU - Ben-Shahar, Ohad
AU - Pelillo, Marcello
AU - Del Bue, Alessio
N1 - Publisher Copyright:
© 2024 Neural information processing systems foundation. All rights reserved.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and metadata annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.
AB - This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and metadata annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.
UR - http://www.scopus.com/inward/record.url?scp=105000494593&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:105000494593
SN - 1049-5258
VL - 37
JO - Advances in Neural Information Processing Systems
JF - Advances in Neural Information Processing Systems
Y2 - 9 December 2024 through 15 December 2024
ER -