TY - GEN
T1 - Remote View-Dependent Rendering
AU - El-Sana, Jihad
N1 - Publisher Copyright:
© EGVE-IPT 2001.All right reserved.
PY - 2001/1/1
Y1 - 2001/1/1
N2 - In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server technologies. In our approach, servers host large datasets and manage the selection of the various levels of detail, while clients receive blocks of update operations which are used to generate the appropriate level of detail in an incremental fashion. We assume that servers are capable machines in term of storage capacity and computational power while clients are inexpensive workstation that have limited 3D rendering capabilities. To avoid network latency we have introduced two powerful mechanisms that cache the adapt operation blocks on the clients’ side and predict the future view-parameters of clients based on their recent behavior history. Our approach dramatically reduces the amount of memory needed by each client and the entire computing system since the dataset is stored only once in the local memory of the server. In addition, it decreases the load on the network as a result of the incremental update contributed by view-dependent rendering.
AB - In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server technologies. In our approach, servers host large datasets and manage the selection of the various levels of detail, while clients receive blocks of update operations which are used to generate the appropriate level of detail in an incremental fashion. We assume that servers are capable machines in term of storage capacity and computational power while clients are inexpensive workstation that have limited 3D rendering capabilities. To avoid network latency we have introduced two powerful mechanisms that cache the adapt operation blocks on the clients’ side and predict the future view-parameters of clients based on their recent behavior history. Our approach dramatically reduces the amount of memory needed by each client and the entire computing system since the dataset is stored only once in the local memory of the server. In addition, it decreases the load on the network as a result of the incremental update contributed by view-dependent rendering.
UR - http://www.scopus.com/inward/record.url?scp=85122243525&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85122243525
T3 - Proceedings of the 7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001
BT - Proceedings of the 7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001
A2 - Froehlich, B.
A2 - Deisinger, J.
A2 - Bullinger, H.-J.
PB - The Eurographics Association
T2 - 7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001
Y2 - 16 May 2001 through 18 May 2001
ER -