Robotic Mirror Game for movement rehabilitation

Shelly Levy-Tzedek, Sigal Berman, Yehuda Stiefel, Ehud Sharlin, James Young, Daniel Rea

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations


We present findings on applying the Mirror Game, a technique borrowed from Improvisational Theater, to human-robot interaction, with the ultimate goal of using this game in a rehabilitative physical therapy setting. In our study, participants played the mirror game with a collocated embodied physical robot, the Kinova Mico robotic arm, or with a video projection of the robot. We expected to find a strong preference for interacting with the embodied robot vs. with its screen projection. While our findings do show a preference for the physical robot condition, the virtual rendition of the robotic arm also received positive feedback from the participants. The results suggest that a virtual environment may be a reasonable substitute for an embodied system under certain conditions. Given the significant costs of using actual robots in therapy, we believe it is important to identify where simulations are sufficient and real robots may not be needed.

Original languageEnglish
Title of host publication2017 International Conference on Virtual Rehabilitation, ICVR 2017
PublisherInstitute of Electrical and Electronics Engineers
ISBN (Electronic)9781509030538
StatePublished - 10 Aug 2017
Event2017 International Conference on Virtual Rehabilitation, ICVR 2017 - Montreal, Canada
Duration: 19 Jun 201722 Jun 2017


Conference2017 International Conference on Virtual Rehabilitation, ICVR 2017


  • Human-Robot Interaction
  • Robotic Therapy
  • Socially Assistive Robots (SAR)
  • The Mirror Game

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Computer Networks and Communications


Dive into the research topics of 'Robotic Mirror Game for movement rehabilitation'. Together they form a unique fingerprint.

Cite this