TY - GEN
T1 - Robotic Mirror Game for movement rehabilitation
AU - Levy-Tzedek, Shelly
AU - Berman, Sigal
AU - Stiefel, Yehuda
AU - Sharlin, Ehud
AU - Young, James
AU - Rea, Daniel
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/8/10
Y1 - 2017/8/10
N2 - We present findings on applying the Mirror Game, a technique borrowed from Improvisational Theater, to human-robot interaction, with the ultimate goal of using this game in a rehabilitative physical therapy setting. In our study, participants played the mirror game with a collocated embodied physical robot, the Kinova Mico robotic arm, or with a video projection of the robot. We expected to find a strong preference for interacting with the embodied robot vs. with its screen projection. While our findings do show a preference for the physical robot condition, the virtual rendition of the robotic arm also received positive feedback from the participants. The results suggest that a virtual environment may be a reasonable substitute for an embodied system under certain conditions. Given the significant costs of using actual robots in therapy, we believe it is important to identify where simulations are sufficient and real robots may not be needed.
AB - We present findings on applying the Mirror Game, a technique borrowed from Improvisational Theater, to human-robot interaction, with the ultimate goal of using this game in a rehabilitative physical therapy setting. In our study, participants played the mirror game with a collocated embodied physical robot, the Kinova Mico robotic arm, or with a video projection of the robot. We expected to find a strong preference for interacting with the embodied robot vs. with its screen projection. While our findings do show a preference for the physical robot condition, the virtual rendition of the robotic arm also received positive feedback from the participants. The results suggest that a virtual environment may be a reasonable substitute for an embodied system under certain conditions. Given the significant costs of using actual robots in therapy, we believe it is important to identify where simulations are sufficient and real robots may not be needed.
KW - Human-Robot Interaction
KW - Robotic Therapy
KW - Socially Assistive Robots (SAR)
KW - The Mirror Game
UR - https://www.scopus.com/pages/publications/85034241507
U2 - 10.1109/ICVR.2017.8007494
DO - 10.1109/ICVR.2017.8007494
M3 - Conference contribution
AN - SCOPUS:85034241507
T3 - International Conference on Virtual Rehabilitation, ICVR
BT - 2017 International Conference on Virtual Rehabilitation, ICVR 2017
PB - Institute of Electrical and Electronics Engineers
T2 - 2017 International Conference on Virtual Rehabilitation, ICVR 2017
Y2 - 19 June 2017 through 22 June 2017
ER -