Scaffolding math learning and motivation by integrating casual play in computer-based practice for fifth graders

Lavi Shay, Elon Langbeheim

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The difficulties experienced by many students in mathematics are characterized by anxiety and lack of motivation to learn. Intrinsic and even extrinsic integration of play, can influence students' attitudes and increase their motivation to learn. The purpose of this study was to examine the effect of external integration of play as a break between exercises in a computer-based tutorial on the topic of fractions. We hypothesized that compared to non-game-based learning, students' perseverance in solving math exercises would increase, which is reflected in performing more questions while investing sufficient time in solving the problems. Our pilot study compares the number practice questions solved between two groups of 5th graders: 30 students in the play condition, and 33 in the control condition. The results show that there is no significant difference in the number of questions answered in each condition, but that integrating play moderates the differences between motivated and less motivated students.

Original languageEnglish
Title of host publicationInternational Collaboration toward Educational Innovation for All
Subtitle of host publicationOverarching Research, Development, and Practices - 16th International Conference of the Learning Sciences, ICLS 2022
EditorsClark Chinn, Edna Tan, Carol Chan, Yael Kali
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1934-1935
Number of pages2
ISBN (Electronic)9781737330653
StatePublished - 1 Jan 2022
Event16th International Conference of the Learning Sciences, ICLS 2022 - Virtual, Online, Japan
Duration: 6 Jun 202210 Jun 2022

Publication series

NameProceedings of International Conference of the Learning Sciences, ICLS
ISSN (Print)1814-9316

Conference

Conference16th International Conference of the Learning Sciences, ICLS 2022
Country/TerritoryJapan
CityVirtual, Online
Period6/06/2210/06/22

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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