Sew-flow: A craft interpretation of a digital game

Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, Michal Rinott

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

We present “Sew-Flow”, a craft interpretation of the Digital Game “Flow Free” that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.

Original languageEnglish
Title of host publicationTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages307-312
Number of pages6
ISBN (Electronic)9781450355681
DOIs
StatePublished - 18 Mar 2018
Externally publishedYes
Event12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 - Stockholm, Sweden
Duration: 18 Mar 201821 Mar 2018

Publication series

NameTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
Volume2018-January

Conference

Conference12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018
Country/TerritorySweden
CityStockholm
Period18/03/1821/03/18

Keywords

  • Computer games
  • Digital craft
  • Game controllers
  • Tangible interfaces
  • Textile design

ASJC Scopus subject areas

  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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