@inproceedings{5dc242cf227e41b0a24d7e0ae040e603,
title = "Sew-flow: A craft interpretation of a digital game",
abstract = "We present “Sew-Flow”, a craft interpretation of the Digital Game “Flow Free” that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.",
keywords = "Computer games, Digital craft, Game controllers, Tangible interfaces, Textile design",
author = "Kinneret Itzhak and Kamila Kantek and Dafna Levi and Shachar Geiger and Shoval Nir and Michal Rinott",
note = "Publisher Copyright: {\textcopyright} 2018 Copyright is held by the owner/author(s).; 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 ; Conference date: 18-03-2018 Through 21-03-2018",
year = "2018",
month = mar,
day = "18",
doi = "10.1145/3173225.3173289",
language = "English",
series = "TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction",
publisher = "Association for Computing Machinery, Inc",
pages = "307--312",
booktitle = "TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction",
}