TY - JOUR
T1 - Simulation of a Passive Knee Exoskeleton for Vertical Jump Using Optimal Control
AU - Ostraich, Barak
AU - Riemer, Raziel
N1 - Funding Information:
Manuscript received January 20, 2020; revised August 18, 2020 and November 15, 2020; accepted November 16, 2020. Date of publication November 23, 2020; date of current version January 29, 2021. This work was supported in part by the Helmsley Charitable Trust through the Agricultural, Biological and Cognitive Robotics Initiative of Ben-Gurion University of the Negev and in part by the Israel Science Foundation under Grant 899/18. (Corresponding author: Raziel Riemer.) Barak Ostraich is with the Faculty of Industrial Engineering, Ben-Gurion University of the Negev, Be’er Sheva 8410501, Israel, and also with Nuclear Research Center – Negev (NRCN), Be’er Sheva 8419001, Israel.
Publisher Copyright:
© 2001-2011 IEEE.
PY - 2020/12/1
Y1 - 2020/12/1
N2 - Research on exoskeletons designed to augment human activities and the attendant exoskeleton industry are both rapidly growing areas of endeavor. However, progress in the field is currently being hindered by a lack of understanding of human-exoskeleton interactions. At present, the main method applied to reach such an understanding is to build and test prototypes or end-effectors (that simulate the devices), but this is a very time-consuming and costly process. In this study, we aimed to address this problem by simulating passive exoskeleton-human interactions during a vertical jump. The simulation is based on theoretical and empirical models. Using the simulation, we performed a numerical optimization procedure to determine the muscle excitations and starting postures that would give the maximum jump height. The simulation used a planar 4-DOF dynamic model. The muscles at the joints were modeled as torque actuators, with a flexor and an extensor for each joint and passive torque representing the tendon and muscle properties. We then simulated jumps with a passive knee exoskeleton with five different values of stiffness with the aim to study their effect on the jump height. The optimal excitation for the maximum jump height was found by using a genetic algorithm (GA). To improve our optimization performance and to test the convergence of the GA, the GA optimization was performed several times. For each exoskeleton condition, the GA found the optimal jump more than 400 times, and out of these solutions the one that achieved the highest jump was chosen. The result revealed an increase in jump height as the spring became stiffer. In addition, it was found that the energy that was stored in the spring of the exoskeleton was not fully converted to jump height.
AB - Research on exoskeletons designed to augment human activities and the attendant exoskeleton industry are both rapidly growing areas of endeavor. However, progress in the field is currently being hindered by a lack of understanding of human-exoskeleton interactions. At present, the main method applied to reach such an understanding is to build and test prototypes or end-effectors (that simulate the devices), but this is a very time-consuming and costly process. In this study, we aimed to address this problem by simulating passive exoskeleton-human interactions during a vertical jump. The simulation is based on theoretical and empirical models. Using the simulation, we performed a numerical optimization procedure to determine the muscle excitations and starting postures that would give the maximum jump height. The simulation used a planar 4-DOF dynamic model. The muscles at the joints were modeled as torque actuators, with a flexor and an extensor for each joint and passive torque representing the tendon and muscle properties. We then simulated jumps with a passive knee exoskeleton with five different values of stiffness with the aim to study their effect on the jump height. The optimal excitation for the maximum jump height was found by using a genetic algorithm (GA). To improve our optimization performance and to test the convergence of the GA, the GA optimization was performed several times. For each exoskeleton condition, the GA found the optimal jump more than 400 times, and out of these solutions the one that achieved the highest jump was chosen. The result revealed an increase in jump height as the spring became stiffer. In addition, it was found that the energy that was stored in the spring of the exoskeleton was not fully converted to jump height.
KW - Exoskeleton
KW - genetic algorithm
KW - power
KW - torque
UR - http://www.scopus.com/inward/record.url?scp=85097168547&partnerID=8YFLogxK
U2 - 10.1109/TNSRE.2020.3039923
DO - 10.1109/TNSRE.2020.3039923
M3 - Article
C2 - 33226951
AN - SCOPUS:85097168547
SN - 1534-4320
VL - 28
SP - 2859
EP - 2868
JO - IEEE Transactions on Neural Systems and Rehabilitation Engineering
JF - IEEE Transactions on Neural Systems and Rehabilitation Engineering
IS - 12
M1 - 9266085
ER -