Abstract
View-dependent simplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques have not been able to take full advantage of the underlying graphics hardware. Specifically, triangle strips are a widely used hardware-supported mechanism to compactly represent and efficiently render static triangle meshes. However, in a view-dependent framework, the triangle mesh connectivity changes at every frame making it difficult to use triangle strips. In this paper we present a novel data-structure, Skip Strip, that efficiently maintains triangle strips during such view-dependent changes. A Skip Strip stores the vertex hierarchy nodes in a skip-list-like manner with path compression. We anticipate that Skip Strips will provide a road-map to combine rendering acceleration techniques for static datasets, typical of retained-mode graphics applications, with those for dynamic datasets found in immediate-mode applications.
Original language | English |
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Pages | 131-138 |
Number of pages | 8 |
State | Published - 1 Dec 1999 |
Event | Proceedings of the IEEE Visualization '99 - San Francisco, CA, USA Duration: 24 Oct 1999 → 29 Oct 1999 |
Conference
Conference | Proceedings of the IEEE Visualization '99 |
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City | San Francisco, CA, USA |
Period | 24/10/99 → 29/10/99 |
ASJC Scopus subject areas
- Software
- General Computer Science
- General Engineering
- Computer Graphics and Computer-Aided Design