TY - JOUR
T1 - Steerable projection
T2 - Exploring alignment in interactive mobile displays
AU - Cauchard, Jessica R.
AU - Fraser, Mike
AU - Han, Teng
AU - Subramanian, Sriram
N1 - Funding Information:
This research was supported by the EPSRC and Mobile VCE through the Core 5 User Interactions programme, grant number EP/G058334/1. The authors would like to thank their colleagues at the Bristol Interaction and Graphics lab for their help and support.
PY - 2012/1/1
Y1 - 2012/1/1
N2 - Emerging smartphones and other handheld devices are now being fitted with a set of new embedded technologies such as pico-projection. They are usually designed with the pico-projector embedded in the top of the device. Despite the potential of personal mobile projection to support new forms of interactivity such as augmented reality techniques, these devices have not yet made significant impact on the ways in which mobile data is experienced. We suggest that this 'traditional' configuration of fixed pico-projectors within the device is unsuited to many projection tasks because it couples the orientation of the device to the management of the projection space, preventing users from easily and simultaneously using the mobile device and looking at the projection. We present a study which demonstrates this problem and the requirement for steerable projection behaviour and some initial users' preferences for different projection coupling angles according to context. Our study highlights the importance of flexible interactive projections which can support interaction techniques on the device and on the projection space according to task. This inspires a number of interaction techniques that create different personal and shared interactive display alignments to suit a range of different mobile projection situations.
AB - Emerging smartphones and other handheld devices are now being fitted with a set of new embedded technologies such as pico-projection. They are usually designed with the pico-projector embedded in the top of the device. Despite the potential of personal mobile projection to support new forms of interactivity such as augmented reality techniques, these devices have not yet made significant impact on the ways in which mobile data is experienced. We suggest that this 'traditional' configuration of fixed pico-projectors within the device is unsuited to many projection tasks because it couples the orientation of the device to the management of the projection space, preventing users from easily and simultaneously using the mobile device and looking at the projection. We present a study which demonstrates this problem and the requirement for steerable projection behaviour and some initial users' preferences for different projection coupling angles according to context. Our study highlights the importance of flexible interactive projections which can support interaction techniques on the device and on the projection space according to task. This inspires a number of interaction techniques that create different personal and shared interactive display alignments to suit a range of different mobile projection situations.
KW - Hand and feet interaction
KW - Handheld pico-projectors
KW - Interactive steerable displays
KW - Personal mobile projection
UR - http://www.scopus.com/inward/record.url?scp=84857374197&partnerID=8YFLogxK
U2 - 10.1007/s00779-011-0375-3
DO - 10.1007/s00779-011-0375-3
M3 - Article
AN - SCOPUS:84857374197
SN - 1617-4909
VL - 16
SP - 27
EP - 37
JO - Personal and Ubiquitous Computing
JF - Personal and Ubiquitous Computing
IS - 1
ER -