TY - GEN
T1 - Stories of Herbs A multimodal Virtual Reality experience using olfaction
AU - Hezroni, Eshbal
AU - Geiger, Shachar
AU - Rinott, Michal
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/6/20
Y1 - 2022/6/20
N2 - Stories of Herbs is a visual, auditory, tactile and olfactory VR experience around the theme of herbs. Our goal is to advance the understanding of how smell can be used actively in our interactions within VR. Specifically, we use physical objects - a mortar and pestle - with which participants actively create smell as part of their action in a corresponding world within VR. In the current experiment participants crush mint leaves, and corresponding virtual leaves guide their attention to an animated story about mint. We examined how enjoyment, recollection of the story, the experienced connection between physical and virtual, and the perceived role of smell were influenced by crushing real mint leaves or odorless paper leaves'. Initial findings from an exploratory study with 15 participants show that the smell was a positive element in the experience, that participants in both the odor and odorless groups experienced a strong connection between the physical and digital elements, and that while some participants felt that smell helped them remember the story, the smell may have contributed to a sensory load that took attention away from the story.
AB - Stories of Herbs is a visual, auditory, tactile and olfactory VR experience around the theme of herbs. Our goal is to advance the understanding of how smell can be used actively in our interactions within VR. Specifically, we use physical objects - a mortar and pestle - with which participants actively create smell as part of their action in a corresponding world within VR. In the current experiment participants crush mint leaves, and corresponding virtual leaves guide their attention to an animated story about mint. We examined how enjoyment, recollection of the story, the experienced connection between physical and virtual, and the perceived role of smell were influenced by crushing real mint leaves or odorless paper leaves'. Initial findings from an exploratory study with 15 participants show that the smell was a positive element in the experience, that participants in both the odor and odorless groups experienced a strong connection between the physical and digital elements, and that while some participants felt that smell helped them remember the story, the smell may have contributed to a sensory load that took attention away from the story.
KW - Interaction design
KW - Olfaction
KW - Physical-virtual interaction
KW - Smell
KW - Storytelling
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85133388305
U2 - 10.1145/3527927.3535218
DO - 10.1145/3527927.3535218
M3 - Conference contribution
AN - SCOPUS:85133388305
T3 - ACM International Conference Proceeding Series
SP - 583
EP - 586
BT - C and C 2022 - Proceedings of the 14th Creativity and Cognition 2022
PB - Association for Computing Machinery
T2 - 14th ACM Creativity and Cognition Conference, C and C 2022
Y2 - 20 June 2022 through 23 June 2022
ER -