Natural sounds are complex phenomena which contain a mixture of events localized in time and frequency. As such, a statistical learning algorithm for synthesizing random instances of sound textures from an existing natural sound example is presented. It describes sound textures as a set of repeating structural elements subject to some randomness in their time appearance and relative ordering but preserving certain essential temporal coherence and across-scale localization.
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design