Abstract
Natural sounds are complex phenomena which contain a mixture of events localized in time and frequency. As such, a statistical learning algorithm for synthesizing random instances of sound textures from an existing natural sound example is presented. It describes sound textures as a set of repeating structural elements subject to some randomness in their time appearance and relative ordering but preserving certain essential temporal coherence and across-scale localization.
Original language | English |
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Pages (from-to) | 38-48 |
Number of pages | 11 |
Journal | IEEE Computer Graphics and Applications |
Volume | 22 |
Issue number | 4 |
DOIs | |
State | Published - 1 Jul 2002 |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design