Abstract
A novel approach for coding textured images is presented. The texture field is assumed to be a realization of a regular homogeneous random field, which can have a mixed spectral distribution. On the basis of a two-dimensional (2-D) Wold-like decomposition, the field is represented as a sum of a purely indeterministic, harmonic, and countable number of evanescent fields. We present an algorithm for estimating and coding the texture model parameters, and show that the suggested algorithm yields high-quality reconstructions at low bit rates. The model and the resulting coding algorithm are seen to be applicable to a wide variety of texture types found in natural images.
Original language | English |
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Pages (from-to) | 1382-1386 |
Number of pages | 5 |
Journal | IEEE Transactions on Image Processing |
Volume | 5 |
Issue number | 9 |
DOIs | |
State | Published - 1 Dec 1996 |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design