Texture coding using a wold decomposition model

R. Sriram, Joseph M. Francos, William A. Pearlman

Research output: Contribution to journalArticlepeer-review

21 Scopus citations


A novel approach for coding textured images is presented. The texture field is assumed to be a realization of a regular homogeneous random field, which can have a mixed spectral distribution. On the basis of a two-dimensional (2-D) Wold-like decomposition, the field is represented as a sum of a purely indeterministic, harmonic, and countable number of evanescent fields. We present an algorithm for estimating and coding the texture model parameters, and show that the suggested algorithm yields high-quality reconstructions at low bit rates. The model and the resulting coding algorithm are seen to be applicable to a wide variety of texture types found in natural images.

Original languageEnglish
Pages (from-to)1382-1386
Number of pages5
JournalIEEE Transactions on Image Processing
Issue number9
StatePublished - 1 Dec 1996

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'Texture coding using a wold decomposition model'. Together they form a unique fingerprint.

Cite this