Abstract
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).
Original language | English |
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Pages (from-to) | 1-10 |
Number of pages | 10 |
Journal | ACM Transactions on Graphics |
Volume | 30 |
Issue number | 4 |
DOIs | |
State | Published - 1 Jul 2011 |
Externally published | Yes |
Keywords
- Natural phenomena
- Plants synthesis and reconstruction
- Point-based modeling
- Rule-based tree modeling
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design