Texture-Lobes for Tree Modelling

Yotam Livny, Zhanglin Cheng, Feilong Yan, Baoquan Chen, Soeren Pirk, Oliver Deussen, Daniel Cohen-Or

Research output: Contribution to journalArticlepeer-review

17 Scopus citations

Abstract

We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).

Original languageEnglish
Pages (from-to)1-10
Number of pages10
JournalACM Transactions on Graphics
Volume30
Issue number4
DOIs
StatePublished - 1 Jul 2011
Externally publishedYes

Keywords

  • Natural phenomena
  • Plants synthesis and reconstruction
  • Point-based modeling
  • Rule-based tree modeling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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