The Avatar Dressing Room - A VR environment for strengthening physical and psychological embodiment with avatars

Alon Rosenbaum, Michal Rinott

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the rise of remote teams, there is an increasing need for effective ways to foster positive team dynamics and outcomes across distances. One tool created for enhancing team dynamics is the Six Hats method, which encourages team members to tackle problems from various perspectives, each symbolized by a different colored hat [4]. Inspired by this method, we propose a VR meeting environment where members embody avatars with distinct characteristics and perspectives, enabling spatial and interpersonal dynamics. To increase the physical and psychological embodiment of participants with their avatars, we introduce the Avatar Dressing Room (ADR) - a modular virtual dressing room space for participants to gradually embody their avatars and adopt their characteristics. This poster presents the design of the ADR spaces and space components. A preliminary evaluation offers insights into fine tuning characteristics of the space, avatar choices, and durations to maximize the effectiveness of the ADR.

Original languageEnglish
Title of host publicationProceedings - SUI 2024
Subtitle of host publicationACM Symposium on Spatial User Interaction
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400710889
DOIs
StatePublished - 7 Oct 2024
Externally publishedYes
Event12th ACM Symposium on Spatial User Interaction, SUI 2024 - Trier, Germany
Duration: 7 Oct 20248 Oct 2024

Publication series

NameProceedings - SUI 2024: ACM Symposium on Spatial User Interaction

Conference

Conference12th ACM Symposium on Spatial User Interaction, SUI 2024
Country/TerritoryGermany
CityTrier
Period7/10/248/10/24

Keywords

  • Avatar dressing room
  • Embodiment
  • HCI
  • Proteus effect
  • Spatial Computing
  • Virtual Reality

ASJC Scopus subject areas

  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'The Avatar Dressing Room - A VR environment for strengthening physical and psychological embodiment with avatars'. Together they form a unique fingerprint.

Cite this