The effect of generic headphone compensation on binaural renderings

Isaac Engel, David Lou Alon, Philip W. Robinson, Ravish Mehra

Research output: Contribution to conferencePaperpeer-review

12 Scopus citations

Abstract

Binaural rendering allows us to reproduce auditory scenes through headphones while preserving spatial cues. The best results are achieved if the headphone effect is compensated with an individualized filter, which depends on the headphone transfer function, ear morphology and fitting. However, due to the high complexity of remeasuring a new filter every time the user repositions the headphone, generic compensation may be of interest. In this study, the effects of generic headphone equalization in binaural rendering are evaluated objectively and subjectively, with respect to unequalized and individually-equalized cases. Results show that generic headphone equalization yields perceptual benefits similar to individual equalization for non-individual binaural renderings, and it increases overall quality, reduces coloration, and improves distance perception compared to unequalized renderings.

Original languageEnglish
StatePublished - 1 Jan 2019
Externally publishedYes
Event2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience - York, United Kingdom
Duration: 27 Mar 201929 Mar 2019

Conference

Conference2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience
Country/TerritoryUnited Kingdom
CityYork
Period27/03/1929/03/19

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Acoustics and Ultrasonics

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