The impact of leisure activity and innovation on the Well-Being of the very old

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12 Scopus citations

Abstract

This chapter discusses the role of leisure in the well-being in the old and the oldest old and, in particular, the potential benefit of innovative activity. Using a case study approach, this chapter demonstrates that innovation (i.e., adding a brand new activity into one's life) is possible even under extreme health constraints, and that its benefits may be quite diverse. Innovation seems to offer relief and distraction from physical and emotional losses, and creates an opportunity for a more meaningful daily life. It is consequently suggested that innovation at a very old age may contribute to an enhanced sense of well-being. WHAT IS LEISURE? Defining leisure may seem an easy task, but scholars often refer to different phenomena while using the same terminology. The most common concepts associated with leisure are: time, activity, and experience (Katz et al., 2000; Kelly, 1996). When defining leisure as time, writers refer to it as residual, or leftover, time. This time is what is left after completing all duties (e.g., work and home chores) and necessary activities (e.g., eating and sleeping). This time is distinctive by being relatively free from obligations and by a high level of choice.

Original languageEnglish
Title of host publicationUnderstanding Well-Being in the Oldest Old
PublisherCambridge University Press
Pages240-258
Number of pages19
ISBN (Electronic)9780511920974
ISBN (Print)9780521113915
DOIs
StatePublished - 1 Jan 2011

ASJC Scopus subject areas

  • General Psychology

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