This chapter seeks to provide a conceptual framework for understanding the various roles technology plays in twenty-first century leisure. It contends that under current technological realities, technology may simultaneously enhance leisure, function as leisure and constrain leisure. Furthermore, it argues that one should differentiate between “low” and “high” (i.e., computer-based) technology when exploring these roles. Rather than providing answers, this chapter outlines the type of questions leisure researchers should ask in an increasingly technological world.
|Title of host publication||Leisure matters: The state and future of leisure studies|
|State||Published - 2016|