Tobe: A Virtual Keyboard and an Animated Character for Individual and Educational Cyberbullying Intervention

Noa Morag Yaar, Eden Grossman, Noam Kimchi, Ofir Nash, Sagi Hatan, Hadas Erel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

As the use of communication on social media among children increases, the cyberbullying phenomena is becoming a prominent challenge. We present the preliminary design of Tobe, a virtual keyboard that provides textual and visual feedback in real-time to help prevent harmful discourse on social media among elementary school-aged children. The widget is designed based on two unique principles: (1) An empathy based feedback mechanism which involves an animated character and verbal statements (both positive and negative); (2) A class specific solution in which children and the teacher build a vocabulary of words together. This element provides transparency as to why feedback was shown at any given moment, and can increase cooperation and empowerment for both the teacher and the children. We present the human centered design process and early results from a user study with 12 children. Our findings show high engagement with the system, and user awareness before texting.

Original languageEnglish
Title of host publicationCHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450391566
DOIs
StatePublished - 28 Apr 2022
Externally publishedYes
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - New Orleans, United States
Duration: 30 Apr 20225 May 2022

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityNew Orleans
Period30/04/225/05/22

Keywords

  • Cyberbullying
  • Elementary school
  • Empathy
  • Real-time Feedback
  • Reflective technologies
  • Virtual keyboard

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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