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Transferable Utility Planning Games

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Scopus citations

    Abstract

    Connecting between standard AI planning constructs and a classical cooperative model of transferable-utility coalition games, we introduce the notion of transferable-utility (TU) planning games. The key representational property of these games is that coalitions are valued implicitly based on their ability to carry out efficient joint plans. On the side of the expressiveness, we show that existing succinct representations of monotonic TU games can be efficiently compiled into TU planning games. On the side of computation, TU planning games allow us to provide some of the strongest to date tractability results for core-existence and core-membership queries in succinct TU coalition games.

    Original languageEnglish
    Title of host publicationProceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010
    PublisherAAAI press
    Pages709-714
    Number of pages6
    ISBN (Electronic)9781577354642
    StatePublished - 15 Jul 2010
    Event24th AAAI Conference on Artificial Intelligence, AAAI 2010 - Atlanta, United States
    Duration: 11 Jul 201015 Jul 2010

    Publication series

    NameProceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010

    Conference

    Conference24th AAAI Conference on Artificial Intelligence, AAAI 2010
    Country/TerritoryUnited States
    CityAtlanta
    Period11/07/1015/07/10

    ASJC Scopus subject areas

    • Artificial Intelligence

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