TY - GEN
T1 - User-Centered-Development
T2 - 8th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2024
AU - Katz, Adi
AU - Chassidim, Hadas
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025/1/1
Y1 - 2025/1/1
N2 - This paper presents a collaborative hackathon initiative between the Software Engineering (SE) and Visual Communication (VC) departments at an academic engineering college. The hackathon brought together students from “Software Project Management” and “User Experience and Cognition” courses, working in agile development teams to bridge the gap between technical and design focuses. By fostering active learning and simulating real-world digital system development, the hackathon allowed SE students to apply their technical expertise while learning design thinking and usability principles. VC students gained experience translating technical requirements into visually compelling designs. This collaboration facilitated a deeper understanding of user-centered design and the software agile development process, promoting critical thinking and creativity aligned with Bloom’s highest learning levels: analyzing, evaluating, and creating. Student feedback reflected a mix of positive insights and constructive criticism, emphasizing the value of interdisciplinary collaboration in enhancing user experience while identifying areas for improvement, such as feedback clarity and the need for better time management during the hackathon. The study’s approach mirrors key aspects of professional environments, preparing students to tackle the real-world challenges they will encounter after graduation.
AB - This paper presents a collaborative hackathon initiative between the Software Engineering (SE) and Visual Communication (VC) departments at an academic engineering college. The hackathon brought together students from “Software Project Management” and “User Experience and Cognition” courses, working in agile development teams to bridge the gap between technical and design focuses. By fostering active learning and simulating real-world digital system development, the hackathon allowed SE students to apply their technical expertise while learning design thinking and usability principles. VC students gained experience translating technical requirements into visually compelling designs. This collaboration facilitated a deeper understanding of user-centered design and the software agile development process, promoting critical thinking and creativity aligned with Bloom’s highest learning levels: analyzing, evaluating, and creating. Student feedback reflected a mix of positive insights and constructive criticism, emphasizing the value of interdisciplinary collaboration in enhancing user experience while identifying areas for improvement, such as feedback clarity and the need for better time management during the hackathon. The study’s approach mirrors key aspects of professional environments, preparing students to tackle the real-world challenges they will encounter after graduation.
KW - Human computer interactions
KW - Requirement specification
KW - Software development lifecycle
KW - User experience
KW - User-centered design
UR - https://www.scopus.com/pages/publications/105006578448
U2 - 10.1007/978-3-031-83845-3_14
DO - 10.1007/978-3-031-83845-3_14
M3 - Conference contribution
AN - SCOPUS:105006578448
SN - 9783031838446
T3 - Communications in Computer and Information Science
SP - 223
EP - 237
BT - Computer-Human Interaction Research and Applications - 8th International Conference, CHIRA 2024, Proceedings
A2 - Plácido da Silva, Hugo
A2 - Cipresso, Pietro
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 21 November 2024 through 22 November 2024
ER -