@inproceedings{5c42afe941df41b891e2f7e228779823,
title = "Validation of a novel personalized therapeutic virtual gaming system",
abstract = "The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).",
keywords = "cerebral palsy, personalization, typically developing children, virtual game",
author = "Sarit Tresser and Tsvi Kuflik and Irina Levin and \{Tamar Weiss\}, \{Patrice L.\}",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 2019 International Conference on Virtual Rehabilitation, ICVR 2019 ; Conference date: 21-07-2019 Through 24-07-2019",
year = "2019",
month = jul,
day = "1",
doi = "10.1109/ICVR46560.2019.8994440",
language = "English",
series = "International Conference on Virtual Rehabilitation, ICVR",
publisher = "Institute of Electrical and Electronics Engineers",
booktitle = "ICVR 2019 - International Conference on Virtual Rehabilitation",
address = "United States",
}