TY - GEN
T1 - Virtual-reality as a simulation tool for non-humanoid social robots
AU - Sadka, Ofir
AU - Giron, Jonathan
AU - Friedman, Doron
AU - Zuckerman, Oren
AU - Erel, Hadas
N1 - Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/4/25
Y1 - 2020/4/25
N2 - Evaluating the interaction between people and non-humanoid robots requires advanced physical prototyping, and in many cases is limited to lab setting with Wizard-of-Oz control. Virtual Reality (VR) was suggested as a simulation tool, allowing for fast, flexible and iterative design processes. In this controlled study, we evaluated whether VR is a valid platform for testing social interaction between people and non-humanoid robots. Our quantitative findings indicate that social interpretations associated with two types of gestures of a robotic object are similar in virtual and physical interactions with the robot, suggesting that the core aspects of social interaction with non-humanoid robots are preserved in a VR simulation. The impact of this work to the CHI community is in indicating the potential of VR as a platform for initial evaluations of social experiences with non-humanoid robots, including interaction studies that involve different facets of the social experience.
AB - Evaluating the interaction between people and non-humanoid robots requires advanced physical prototyping, and in many cases is limited to lab setting with Wizard-of-Oz control. Virtual Reality (VR) was suggested as a simulation tool, allowing for fast, flexible and iterative design processes. In this controlled study, we evaluated whether VR is a valid platform for testing social interaction between people and non-humanoid robots. Our quantitative findings indicate that social interpretations associated with two types of gestures of a robotic object are similar in virtual and physical interactions with the robot, suggesting that the core aspects of social interaction with non-humanoid robots are preserved in a VR simulation. The impact of this work to the CHI community is in indicating the potential of VR as a platform for initial evaluations of social experiences with non-humanoid robots, including interaction studies that involve different facets of the social experience.
KW - Design process
KW - Non-humanoid robots
KW - Robotic objects
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85090234333
U2 - 10.1145/3334480.3382893
DO - 10.1145/3334480.3382893
M3 - Conference contribution
AN - SCOPUS:85090234333
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020
Y2 - 25 April 2020 through 30 April 2020
ER -