TY - JOUR
T1 - Visualizing Museum Visitors' Behavior: Where Do They Go and What Do They Do There?
T2 - Where do they go and what do they do there?
AU - Lanir, Joel
AU - Kuflik, Tsvi
AU - Sheidin, Julia
AU - Yavin, Nisan
AU - Leiderman, Kate
AU - Segal, Michael
N1 - DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.
PY - 2017
Y1 - 2017
N2 - Museum curators and personnel are interested in understanding what is happening at their museum: what exhibitions and exhibits do visitors attend to, what exhibits visitors spend most time at, what hours of the day are most busy at certain areas in the museum and more. We use automatic tracking of visitors’ position, movements and interaction at the museum to log visitor information. Using this information, we provide an interface that visualizes individual and small group movement patterns, presentations watched, and aggregated information of overall visitor engagement at the museum. We utilized a user centered design approach in which we gathered requirements, iteratively designed and implemented a working prototype and evaluated it with the help of domain experts (museum curators and other museum personnel). We describe our efforts and provide insights from the design and evaluation of our system, and outline how it might be generalized for other indoor domains such as supermarkets or shopping malls.
AB - Museum curators and personnel are interested in understanding what is happening at their museum: what exhibitions and exhibits do visitors attend to, what exhibits visitors spend most time at, what hours of the day are most busy at certain areas in the museum and more. We use automatic tracking of visitors’ position, movements and interaction at the museum to log visitor information. Using this information, we provide an interface that visualizes individual and small group movement patterns, presentations watched, and aggregated information of overall visitor engagement at the museum. We utilized a user centered design approach in which we gathered requirements, iteratively designed and implemented a working prototype and evaluated it with the help of domain experts (museum curators and other museum personnel). We describe our efforts and provide insights from the design and evaluation of our system, and outline how it might be generalized for other indoor domains such as supermarkets or shopping malls.
KW - Museum behavior
KW - Museum mobile guide
KW - User-centered design
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=84996605390&partnerID=8YFLogxK
U2 - 10.1007/s00779-016-0994-9
DO - 10.1007/s00779-016-0994-9
M3 - מאמר
SN - 1617-4909
VL - 21
SP - 313
EP - 326
JO - Personal and Ubiquitous Computing
JF - Personal and Ubiquitous Computing
IS - 2
M1 - 2
ER -